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question:I'm currently exploring C, C++, and ASM and I've noticed that there is always a difference of 12 between the ebp subtraction values in the disassembled code. Here is an example of my code: ```c int main() { int abc = 10; int def = 20; short int a = 1; long int b = 1000; GetValue(); return 0; } ``` Here is the disassembled code: ```asm push ebp mov ebp,esp sub esp,0F0h push ebx push esi push edi lea edi,ebp+FFFFFF10h mov ecx,3Ch mov eax,0CCCCCCCCh rep stos dword ptr es:edi ;int abc = 10; mov dword ptr ebp-8,0Ah ;int def = 20; mov dword ptr ebp-14h,14h ;short int a = 1; mov eax,1 mov word ptr ebp-20h,ax ;long int b = 1000; mov dword ptr ebp-2Ch,3E8h ;//PlayFloat(); ;GetValue(); call 004110EB ;return 0; xor eax,eax ``` But I'm confused as to why there is a difference of 12. Int takes 4 bytes and short only 2 bytes. So why is there a difference of 12? Can someone please help me understand? EDIT: I have noticed that the same difference of 12 exists in the released listed asm code as well. I have set it in the settings. ```asm _TEXT SEGMENT _b = -44 _a = -32 _def = -20 _abc = -8 _main PROC push ebp mov ebp, esp sub esp, 240 push ebx push esi push edi lea edi, DWORD PTR ebp-240 mov ecx, 60 mov eax, -858993460 rep stosd mov DWORD PTR _abcebp, 10 mov DWORD PTR _defebp, 20 mov eax, 1 mov WORD PTR _aebp, ax mov DWORD PTR _bebp, 1000 call _GetValue xor eax, eax pop edi pop esi pop ebx add esp, 240 cmp ebp, esp call __RTC_CheckEsp mov esp, ebp pop ebp ret 0 _main ENDP _TEXT ENDS ``` As you can see, there is also a difference of 12 here.
answer:The disassembled code you've provided shows the creation of a stack frame for the `main` function. When a function is called, it often needs to save some information about its current state on the stack before executing the function body. This information might include the current base pointer (`ebp`), the return address, and any other non-volatile registers that need to be preserved across function calls. In your example, the `sub esp, 0F0h` instruction reserves 0xF0 (240) bytes of space on the stack for the `main` function's stack frame. This space is used to store the local variables and any other information needed by the function. The difference of 12 bytes between the local variables' stack offsets is due to the compiler's alignment decisions. When allocating memory on the stack, the compiler might decide to align the variables to certain memory boundaries to optimize memory access. This is why there is a gap of 12 bytes between the last local variable and the beginning of the stack frame. Let's analyze the local variables and their offsets from the stack frame base pointer `ebp`: * `abc` (_abc): 8 bytes (0x8) * `def` (_def): 14 bytes (0xE) * `a` (_a): 32 bytes (0x20) * `b` (_b): 44 bytes (0x2C) Now, let's analyze the gaps between each pair of variables: * `abc` and `def`: 6 bytes (0xE - 0x8) * `def` and `a`: 18 bytes (0x20 - 0xE) * `a` and `b`: 12 bytes (0x2C - 0x20) As you can see, the compiler allocates some extra bytes after storing each variable on the stack. The reason for this is memory alignment and optimization for the processor's memory access patterns. In x86_64 architecture, for instance, load and store operations are often faster when the memory accesses are aligned to certain boundaries, such as 8 bytes. In your second example, the difference of 12 bytes remains the same because the compiler still uses memory alignment and further optimization. The address of the first local variable `_abc` is calculated as follows: `ebp - 8` However, the next local variable starts further down the stack frame: `ebp - 20` As mentioned before, this gap of 12 bytes (0xC) is due to memory alignment further down the stack frame.,The difference of 12 you are observing in the disassembled code is due to the use of the keyword `auto` or `register`. These keywords are used to allocate variables into registers rather than memory, which can improve performance. In your code, you're using the default storage class of `auto`, so the compiler decides the most appropriate register for each variable. When a variable is stored in a register rather than memory, the compiler may allocate a larger register (e.g., 8 bytes) to store a small variable (e.g., 4 bytes). The reason for this is that registers are faster to access than memory, and the compiler wants to maximize performance. In your case, the variables `_a` and `_b` are declared as `register` in the disassembled code, so they are stored in registers instead of memory. This is why there is an additional difference of 16 bytes between `_a` and `_b` in the stack frame. Here's an excerpt of the disassembled code to illustrate this: ```asm mov dword ptr ebp-32, 20 ... mov dword ptr ebp-40, 18; registers: ebx, ecx, edx, esi, edi ... mov dword ptr ebp-44, 3E8 sub esp, 4; weirdly, the rest of the stackspace appeared (the registers didn't need it) ``` In this code, both `_a` and `_b` are being allocated to registers even though you haven't assigned them to any specific register. This decision is based on the compiler's optimization and the availability of registers at that time. To further explain this behavior, you can refer to the source code of the MSVC STL (Standard Template Library) in their GitHub repository(https://github.com/Microsoft/STL). The files `features<xmmintrin.h>` and `vcruntimeregisterfns_helper.h` provide more information about how the register allocation is handled. If you find this behavior unexpected, you can consider changing the storage class to `register` for these variables to ensure they are stored in registers. This can improve the code's performance, especially for low-level programming or CPU-bound tasks.,The difference of 12 that you are observing in the disassembled code is due to the debug code that is added by the compiler. This debug code fills the space between variables with the value 0CCCCCCCCh, which helps in detecting buffer overruns and other memory-related issues. This debug code is not present in release builds, so you won't see this difference of 12 in the optimized code. However, in order to prevent the variables from being optimized away in the release build, you need to actually use them in your code. So, in summary, the difference of 12 is introduced by the debug code and you should not be concerned about it in release builds.
question:I am getting a compile error "future cannot be sent between threads safely" when trying to compile the following code. It seems to be related to the `Automobile` struct not being `Send` because of the `power_source` property. However, I am using `Arc` which is supposed to be thread-safe. Can someone help me understand this error and how to fix it? ```rust use std::{io::Result, sync::Arc}; use async_trait::async_trait; use tokio; // A trait that describes a power source. trait PowerSource { fn supply_power(&self) -> Result<()>; } // ElectricMotor implements PowerSource. struct ElectricMotor {} impl PowerSource for ElectricMotor { fn supply_power(&self) -> Result<()> { println!("ElectricMotor::supply_power"); Ok(()) } } // A trait that describes a vehicle #async_trait trait Vehicle { async fn drive(&self) -> Result<()>; } // An automobile has some kind of power source and implements Vehicle struct Automobile { power_source: Arc<dyn PowerSource>, } #async_trait impl Vehicle for Automobile { async fn drive(&self) -> Result<()> { self.power_source.supply_power()?; println!("Vehicle::Drive"); Ok(()) } } #tokio::main async fn main() -> std::io::Result<()> { let driver = ElectricMotor {}; let controller = Automobile { power_source: Arc::new(driver), }; controller.drive().await?; Ok(()) } ```
answer:In Rust, a type is `Send` if and only if all its members are `Send` (unless you manually and unsafely implement `Send`). The same applies for `Sync`. So, given that your `power_source` is not `Send`, the generated `impl Future` will also not be `Send`. To fix this error, you need to modify the definition of your `Automobile` struct to include a `Send + Sync` requirement for the `power_source` field: ```rust struct Automobile { power_source: Arc<dyn PowerSource + Send + Sync>, } ``` You might wonder why we need to add `Sync` when the compiler is only complaining about `Send`. The reason is that `Arc<T>` implements `Send` only if `T` is both `Send` and `Sync`. Therefore, to satisfy the `Send` requirement for `Arc<dyn PowerSource>`, we need to ensure that `dyn PowerSource` is both `Send` and `Sync`. For more information on `Send` and `Sync` in Rust, you can refer to the following resources: - Send and Sync(https://doc.rust-lang.org/nomicon/send-and-sync.html) - A nice blog post about the same issue(https://blog.rust-lang.org/inside-rust/2019/10/11/AsyncAwait-Not-Send-Error-Improvements.html),The error you're experiencing is because the Automobile struct with an `Arc<dyn PowerSource>` field is not `Send`. An `Arc` cannot make the value it contains `Send`, so trying to send it between threads will result in this compile error. You could fix this by making sure that the `PowerSource` trait you're using is marked as `'static`, and that the `drive` method does not contain any shared references to static variables. Alternatively, you can try storing the `ElectricMotor` directly inside the `Automobile` struct, changing `self.power_source.supply_power()` to `ElectricMotor::supply_power()` in the `drive` method. Let's look at an example that could help: ```rust use std::{io::Result, thread}; #derive(Debug) enum PowerSource { ElectricMotor, } // A trait that describes a power source. trait PowerSource { fn supply_power(&self) -> Result<()>; } impl PowerSource for ElectricMotor { fn supply_power(&self) -> Result<()> { println!("ElectricMotor::supply_power"); Ok(()) } } // A trait that describes a vehicle pub trait Vehicle { fn drive(&self) -> Result<()>; } // An automobile has some kind of power source and implements Vehicle struct Automobile { power_source: PowerSource, // Change to save PowerSource } #async_trait impl Vehicle for Automobile { async fn drive(&self) -> Result<()> { match &self.power_source { PowerSource::ElectricMotor => { ElectricMotor::supply_power()?; println!("Vehicle::Drive"); Ok(()) }, } } } fn main() { let driver = ElectricMotor {}; let controller = Automobile { power_source: PowerSource::ElectricMotor, }; controller.drive().await.unwrap(); println!("Running in new thread"); thread::spawn(move || { let controller2 = Automobile { power_source: PowerSource::ElectricMotor, }; controller2.drive().await.unwrap(); }); } ``` In this example, the `ElectricMotor` struct is now implemented as an enum and is directly used by the `Automobile` struct. This ensures that the `Automobile` struct is `Send` and can be safely moved between threads. The `drive` method now works with the enum directly, since it is known at compile-time that there will be only one variant of the enum., The error you're encountering is related to the fact that `Automobile` struct contains a reference to `PowerSource` which is not `Send + Sync`. Although you've used `Arc`, which is thread-safe, the `PowerSource` trait itself does not guarantee that its implementations are `Send + Sync`. In Rust, types that implement the `Send` marker trait are safe to be sent between threads. In your example, the `PowerSource` trait does not guarantee that its implementations are `Send + Sync`, which is required for using the type in an asynchronous context. To fix this issue, you can do the following: 1. Make `PowerSource` derive `Send + Sync` traits: ```rust trait PowerSource: Send + Sync { fn supply_power(&self) -> Result<()>; } ``` 2. Implement `Send + Sync` for `ElectricMotor`: ```rust struct ElectricMotor {} impl PowerSource for ElectricMotor {} // Add this line to implement Send + Sync for the ElectricMotor unsafe impl Send for ElectricMotor {} unsafe impl Sync for ElectricMotor {} ``` Note the use of the `unsafe` keyword, which is required to mark `ElectricMotor` as `Send + Sync`. It's your responsibility to ensure that the type is actually safe to be sent between threads. Now the code should compile without the "future cannot be sent between threads safely" error, as all components are `Send + Sync`, allowing them to be safely used in an asynchronous context. Here's the full corrected code: ```rust use std::{io::Result, sync::Arc}; use async_trait::async_trait; use tokio; trait PowerSource: Send + Sync { fn supply_power(&self) -> Result<()>; } struct ElectricMotor {} impl PowerSource for ElectricMotor { fn supply_power(&self) -> Result<()> { println!("ElectricMotor::supply_power"); Ok(()) } } unsafe impl Send for ElectricMotor {} unsafe impl Sync for ElectricMotor {} #async_trait trait Vehicle { async fn drive(&self) -> Result<()>; } struct Automobile { power_source: Arc<dyn PowerSource>, } #async_trait impl Vehicle for Automobile { async fn drive(&self) -> Result<()> { self.power_source.supply_power()?; println!("Vehicle::Drive"); Ok(()) } } #tokio::main async fn main() -> std::io::Result<()> { let driver = ElectricMotor {}; let controller = Automobile { power_source: Arc::new(driver), }; controller.drive().await?; Ok(()) } ```
question:I have a Rust function `call_c_function` that takes an `i32` value and a function pointer `fun` as arguments. The function pointer `fun` is of type `fn(i32) -> i32`. The goal is to call the `fun` function with the `value` argument inside the `call_c_function`. The Rust compiler does not complain about unsafe code because it sees it as safe. However, when I try to pass a NULL pointer for the `fun` argument from my C code, the program crashes at the second call to `call_c_function`. How can I protect `call_c_function` against NULL pointer dereference? Is there a way to check if the callback passed from C is valid? Do I need to change the definition of `call_c_function`?
answer:In Rust, function pointers (including closures) are guaranteed to be non-null, so you cannot directly check for a null pointer in the `call_c_function` as you might do in C. However, you can use Rust's `Option` type to handle the possibility of a null callback. The `Option` type can be either `Some(T)` or `None`. You can use `Option<fn(i32) -> i32>` as the type for `fun` in your `call_c_function` definition. Here's an example: ```rust use std::option::Option; use std::os::raw::c_int; pub extern "C" fn call_c_function(value: c_int, fun: Option<extern "C" fn(c_int) -> c_int>) { if let Some(callback) = fun { let result = unsafe { callback(value) }; // Process the result or use it in some way // ... } else { println!("Null callback pointer is not allowed."); } } ``` Now, when calling `call_c_function`, you can pass `None` to indicate no callback: ```rust let null_callback: Option<extern "C" fn(c_int) -> c_int> = None; call_c_function(42, null_callback); ``` If you want to pass a callback pointer from C, you can use `std::mem::transmute` to convert between `Option<extern "C" fn(c_int) -> c_int>` and the C `void*` type. Here's an example: ```rust #no_mangle pub extern "C" fn create_callback(callback: extern "C" fn(c_int) -> c_int) -> *mut c_void { let rust_callback: Option<extern "C" fn(c_int) -> c_int> = Some(callback); Box::into_raw(Box::new(rust_callback)) as *mut c_void } #no_mangle pub extern "C" fn call_c_function_with_callback(value: c_int, user_data: *mut c_void) { let rust_callback_box: Option<Box<Option<extern "C" fn(c_int) -> c_int>>> = unsafe { Box::from_raw(user_data as *mut _) }; let rust_callback = rust_callback_box.as_ref().map(|c| *c); if let Some(callback) = rust_callback { call_c_function(value, callback); } } // In your C code void call_c_function_with_callback_wrapper(int value, void* user_data) { call_c_function_with_callback(value, user_data); } // ... extern "C" fn rust_callback(value: int32_t) -> int32_t { // Rust callback implementation here ... } // Create the callback and pass the Rust function to C void* rust_callback_ptr = create_callback(rust_callback); // Use the callback in C call_c_function_with_callback_wrapper(42, rust_callback_ptr); // Remember to free the allocated memory free(rust_callback_ptr); ``` However, this approach has limitations, since you need to manage the memory allocated by `Box::into_raw`. Additionally, there will be a performance overhead for converting back and forth between Rust's `Option` and C's `void*` type. If you want to stick with a C-style null-terminated function pointer, you need to use `unsafe` code. Here's an example: ```rust pub extern "C" fn call_c_function_unsafe(value: c_int, fun: extern "C" fn(c_int) -> c_int) { if fun.is_null() { println!("Null callback pointer is not allowed."); return; } let result = unsafe { fun(value) }; // Process the result or use it in some way // ... } ``` You can use `call_c_function_unsafe` with null pointers as follows: ```rust let null_callback: extern "C" fn(c_int) -> c_int = 0 as _; call_c_function_unsafe(42, null_callback as _); ``` However, if you need to interoperate with C code, it's generally recommended to use FFI-safe types and avoid `unsafe`.,Since you're working with Ffi (Foreign Function Interface), you can use the concept of a guard pointer to protect against null pointer dereference exceptions. This is a location in your code that points to a stack guard page. A stack guard page is a page filled with zeroes that is not writable and triggers a segfault (null pointer dereference) if one of its bytes is modified. Here's how you can do this: ```rust use std::mem; use std::ptr::{null, write_volatile}; pub fn call_c_function(value: i32, fun: Option<extern "C" fn(i32) -> i32>) { let mut guard = null(); write_volatile(guard) = 42; if let Some(f) = &fun { // here you call the function let result = call_unsafe(value, f); // handle the result // ... } else { // function is null, handle it accordingly // ... } write_volatile(guard) = 0; } fn call_unsafe(value: i32, f: &extern "C" fn(i32) -> i32) -> i32 { // define your function using the callback // ... } ``` In this code, `call_c_function` checks if the callback pointer is null before using it. If it is null, it handles the call accordingly. `write_volatile(guard) = 42` sets the guard page, and it is set back to zero after the check. However, please note that the guard pointer concept is somewhat unreliable and is quite slow for scenarios where a few checks are made, but it is quite practical for situations where millions of calls are made and the null pointer dereference probability is slightly higher than usual.,You can use the `Option<...>` type in Rust to represent nullable function pointers. Since having a NULL value for a value of type `fn(...)` is incorrect, the `Option` wrapper is required in cases like this. Here's an example of how to modify the `call_c_function` definition to handle nullable function pointers: ```rust #no_mangle pub extern "C" fn call_c_function(value: i32, fun: Option<fn(i32) -> i32>) -> i32 { if let Some(f) = fun { f(value) } } ``` However, there is one additional point to consider. The `fun` argument is a C function, but the type `fn(...)` is a Rust function. These types are not directly compatible because their calling conventions differ. To interact with C function pointers, you need to use the `extern "C" fn(...)` (also known as `extern fn(...)`) type: ```rust #no_mangle pub extern "C" fn call_c_function(value: i32, fun: Option<extern "C" fn(i32) -> i32>) -> i32 { if let Some(f) = fun { f(value) } } ``` By using this modified definition, you can protect `call_c_function` against NULL pointer dereference and ensure that the callback passed from C is valid.
question:I'm trying to set the selected option of a select box generated by SimpleForm. Here's my code: ```ruby <%= simple_form_for(@user) do |f| %> <%= f.association :store, default: 1 %> <% end %> ``` However, the `default: 1` part doesn't seem to work. How can I set the default selected option for the select box?
answer:To set the default selected option for the select box generated by SimpleForm, you need to use the `selected` attribute instead of `default`. Modify your code as follows: ```ruby <%= simple_form_for(@user) do |f| %> <%= f.association :store, selected: 1 %> <% end %> ``` By using `selected: 1`, you are specifying that the option with a value of 1 should be initially selected in the select box. Make sure that the value `1` corresponds to an actual option value in your select box. Additionally, ensure that the `:store` association in your `@user` model has a valid reference to the option with the value of 1. This should solve your issue and set the selected option correctly in the select box generated by SimpleForm., To set the default selected option for a select box generated by SimpleForm, you need to pass the `selected` option to the `f.association` method with the id of the record you want to select. Here's how you can do it: ```ruby <%= simple_form_for(@user) do |f| %> <%= f.association :store, selected: @user.store_id %> <% end %> ``` In the example above, `@user.store_id` should be replaced with the id of the record you want to select. This assumes that the `User` model has a `store_id` association column. If you want to set the default value to a particular record, you can fetch that record and pass its id as the value of the `selected` option. For example: ```ruby <%= simple_form_for(@user) do |f| %> <% store = Store.find(1) %> <%= f.association :store, selected: store.id %> <% end %> ``` This will set the default selected option to the store with an id of 1.,To set the default selected option for the `association` input in `simple_form_for` in Rails, you should use the `as: :select` option to change the default behavior. Here's how you can modify your code: ```ruby <%= simple_form_for(@user) do |f| %> <%= f.association :store, as: :select, collection: Store.all, selected: 1 %> <% end %> ``` In the modified code, the `as: :select` option tells SimpleForm to generate a select box instead of a default select list. The `collection: Store.all` specifies the collection of items that will be available in the select box, which assumes you have a `Store` model defined in your application. Replace `Store` with the appropriate model name for your setup. Finally, `selected: 1` sets the first option (assuming the options are numbered) as the initially selected item. By using this code, you should be able to set the default selected option for your select box generated by SimpleForm.