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question:I have a function `B` that returns a map with a generic key type `T` and a slice of `T` as the value type. Here is the code for the function: ```go type T interface{} func B() mapTT { result := make(mapTT) return result } ``` Now, I have another function `A` that calls function `B` and I want the return type of `A` to be `mapstringstring`. I tried using type assertion, but it doesn't work. How can I convert the type of the map?

answer:To convert the type of the map returned by function `A` to `mapstringstring`, you can use type assertion from `mapTT` to `mapstringstring`. The type assertion is used to check the value of a variable against a type, so it's possible that the type of the map can be changed. Here is an example code: ```go type T interface{} func B() mapTT { result := make(mapTT) // perform operations and set the values return result } func A() mapstringstring { m := B() if v, ok := m.(mapstringstring); ok { return v } else { panic("Value not of expected type") } } ``` In the code above, function `A` obtains the map result from `B`, type asserts it to `mapstringstring`, and if the assertion is successful, it returns the map. If the assertion fails, it panics with a message indicating that the value is not of the expected type. By using this type assertion technique, you can ensure that the map returned by function `A` is always of the type `mapstringstring`., Since the value type of the map in function B is a generic slice of type T (`T`), you cannot directly convert it to a `string` type. However, you can create a new map with the desired types and copy the values from the original map. You can do this by iterating through the keys and values of the map returned by function B, type-asserting the keys and values to the appropriate types, and copying them to a new map. Here's an example: ```go func A() mapstringstring { // Call function B to get the original map originalMap := B() // Create a new map with the desired types result := make(mapstringstring) // Iterate through the keys and values of the original map for k, v := range originalMap { // Type-assert the key to a string strKey := k.(string) // Type-assert the value to a slice of strings strVal := make(string, len(v)) for i, elem := range v { strVali = elem.(string) } // Copy the key and value to the new map resultstrKey = strVal } // Return the new map return result } ``` Keep in mind that type assertions are used here to convert the keys and values to the desired types, and if the keys or values are not of the expected types, the code will panic. You should add error handling to ensure that the input to function B is valid.,One way to solve this problem is by changing the return type of function `B` to `T` instead of `mapTT`. Here is an example implementation: ```go type T interface{} func B() T { result := mapstringstring{ "test": {"test", "test"}, } return T(result) } func A() mapstringstring { res := B() if v, ok := res.(mapstringstring); ok { return v } return nil } func main() { fmt.Println("Hello, playground", A()) } ``` In this solution, function `B` returns a map with string keys and string slice values. We then use type assertion to check if the returned value is of type `mapstringstring`. If it is, we return the value, otherwise, we return `nil`. If you want to convert a map with generic key and value types to a `mapstringstring`, you can use a converter function. Here is an example implementation: ```go func makeMap() mapTT { return mapTT{ "test": {"test", "test"}, "stuff": {"stuff", 1212, "stuff"}, 1: {10, 20}, } } func convertMap(in mapTT) (out mapstringstring) { out = make(mapstringstring, len(in)) for k, _ := range in { if ks, ok := k.(string); ok { v := ink outks = make(string, 0, len(v)) for i := range v { if vs, ok := vi.(string); ok { outks = append(outks, vs) } else { fmt.Printf("Error: %v (%T) is not a string.n", vi, vi) } } } else { fmt.Printf("Error: %v (%T) is not a string.n", k, k) } } return } func main() { fmt.Println(convertMap(makeMap())) } ``` In this solution, we define a `makeMap` function that returns a map with generic key and value types. We then define a `convertMap` function that takes this map as input and converts it to a `mapstringstring`. The function iterates over the keys of the input map and checks if each key is of type string. If it is, it converts the corresponding value to a string slice and adds it to the output map. If any key or value is not of type string, an error message is printed. Finally, we call the `convertMap` function with the map returned by `makeMap` to convert it to the desired type.

question:<p>I am trying to send an exception in Java from the main jni-thread. I found this code snippet online:</p> ``` if (vm->AttachCurrentThread(reinterpret_cast<void **>(&env), nullptr) != JNI_OK || env == nullptr) { std::cerr << "Get env for current thread failed.n"; return ; } jclass exClass = env->FindClass("JavaClassName"); if (exClass != nullptr) { env->ThrowNew(exClass, "ExceptionMessage"); } env->DeleteLocalRef(exClass); vm->DetachCurrentThread(); ``` <p>It seems to work, but I noticed that if I only use the `ThrowNew` function without the `AttachCurrentThread` and `DetachCurrentThread`, the exception is only raised after the jni-call from Java VM is finished. However, if I use the `AttachCurrentThread` and `DetachCurrentThread`, the exception is raised in the `DetachCurrentThread` call. Is this the correct way to make things faster? I am still confused about why the exception processing is deferred until a call to `DetachCurrentThread()`? I am using Android. Thank you for your help.</p>

answer:The `AttachCurrentThread()` and `DetachCurrentThread()` functions are used to add and remove a thread to and from the Java thread group. For example, you can use these functions to handle long-running native operations. When you attach a thread to the Java thread group: ``` jint status = vm->AttachCurrentThread(reinterpret_cast<void **>(&env), nullptr); ``` The `env` variable will hold a reference to the current Java environment, and this thread will be added to the Java thread group. If this function returns `JNI_OK`, everything is going smooth. However, if it returns `JNI_ERR`, there might be an error in the current environment. When you detach a thread from the Java thread group: ``` jint status = vm->DetachCurrentThread(); ``` This thread will be removed from the Java thread group, and `env` can be used. If `DetachCurrentThread()` returns `JNI_OK`, the operation was successful. Otherwise, there might be an error. This operation needs to be in proper order with the attaching operation. Now, about the exception processing, it might be deferred until a call to `DetachCurrentThread()` because the JVM needs to be in a certain state to correctly handle exceptions and perform cleanup tasks. By calling `DetachCurrentThread()`, you ensure that any pending exceptions are raised and processed before the JVM is detached from the current thread. Therefore, you might see a quicker response with the `ThrowNew` function if you include `AttachCurrentThread` and `DetachCurrentThread`., The behavior you're observing is due to the way the JNI (Java Native Interface) works, specifically how it handles exceptions in different threads. When you're working with JNI, there are two types of threads: Java threads and native (C/C++) threads. 1. Java threads: Threads created within the Java VM that can call JNI functions directly. 2. Native (C/C++) threads: Threads created in the native code, which need to attach to the Java VM before they can call JNI functions. When you call `ThrowNew` without attaching to the Java VM using `AttachCurrentThread`, the exception is indeed raised, but not until the JNI call from the Java VM is finished. This is because the exception is created in the native code but not associated with any Java thread. When the native method returns, the JNI environment clears the exception and associates it with the Java thread that invoked the native method. It then gets processed when the Java VM executes the next JNI call in that thread. However, when you attach the current thread to the Java VM using `AttachCurrentThread` and call `ThrowNew`, the exception is associated with the current thread (the native C/C++ thread). When you call `DetachCurrentThread`, the Java VM detaches the thread from the VM but still processes any pending exceptions. That's why you're seeing the exception being raised in the `DetachCurrentThread` call. Regarding your question about making things faster, there is a performance difference between the two methods you've described. When throwing an exception in a Java thread, it implicitly attaches to the Java VM and detaches after the JNI call. However, when throwing the exception in a native thread using `AttachCurrentThread` and `DetachCurrentThread`, there is an additional overhead of attaching and detaching that may introduce some performance overhead. In general, it is recommended to propagate exceptions between JNI calls in the same thread (Java or native) to avoid the overhead of attaching and detaching multiple times. However, if you specifically need to raise an exception in a native thread, using `AttachCurrentThread` and `DetachCurrentThread` is the correct approach. Keep in mind the additional overhead when considering the design of your application.,<p>The reason the exception processing is deferred until a call to `DetachCurrentThread()` is because the Java interpreter attached to your current thread is not running while you are in the JNI code. This means that there is no way to process the exception on the Java side, such as unwinding stack frames or catching the exception. Instead, the Java exception is created as pending and only really thrown when the JNI call returns to Java and the execution of the interpreter continues for your current Java thread.</p> <p>Using `AttachCurrentThread` and `DetachCurrentThread` sort of fakes this process but could leave your JNI code in an unstable state. When you call `DetachCurrentThread`, Java is now running, but the JNI has not returned and is still running your code. This can lead to unexpected behavior and should be used with caution.</p> <p>A preferred solution is to throw the Java exception as you are currently doing, and immediately throw a C++ exception, which is only caught at the JNI boundary and discarded. The purpose of the C++ exception is solely to cause stack unwinding and provide a quick clean exit from the JNI call.</p>

question:I'm encountering an issue while trying to check if a table exists. The problem is that the count variable always returns -1, even though I have a table in the database. It should return 1. Can anyone help me figure out what's wrong with my code? ```csharp SearchEntities db = new SearchEntities(); var qry3 = ""; var sql4 = "SELECT Count(*) FROM SearchDB.INFORMATION_SCHEMA.TABLES WHERE TABLE_NAME = 'portland'"; var count = db.Database.ExecuteSqlCommand(sql4); ```

answer:In your code, you're using `Database.ExecuteSqlCommand` to execute a raw SQL statement instead of a LINQ query, which is causing it to not return a valid count for the table. To resolve this issue, you need to add the `.CommandType` property with a value of `CommandType.Text` when calling `ExecuteSqlCommand`. The modified code should look like this: ```csharp SearchEntities db = new SearchEntities(); var qry3 = ""; var sql4 = "SELECT COUNT(*) FROM SearchDB.INFORMATION_SCHEMA.TABLES WHERE TABLE_NAME = 'portland'"; var count = db.Database.ExecuteSqlCommand(sql4, new object {}, System.Data.ConnectionState.Closed, System.Data.CommandType.Text); ``` By doing this, the `ExecuteSqlCommand` will correctly execute the SQL query and return a valid count for the table.,The reason why the count variable always returns -1 is because the `ExecuteSqlCommand` method doesn't actually return data. It always returns an `Int32`, which represents the number of rows processed by the SQL script when it's a `DDL/DML` command. To get the result you're looking for, you should use the `SqlQuery<TElement>` method instead. This method allows you to execute a SQL query and return the result as a collection of objects. Here's an example of how you can modify your code to use `SqlQuery<int>` and retrieve the count value correctly: ```csharp var count = db.Database.SqlQuery<int>(sql4).Single(); ``` By using `SqlQuery<int>`, you specify that you expect the result to be an integer. The `Single()` method is then used to retrieve the single integer value from the result. With this modification, the count variable should now hold the correct value, which in your case should be 1 if the table named 'portland' exists in the database., The issue with your code is that `ExecuteSqlCommand` method is used to execute a SQL command and return the number of rows affected, not the result of a query. In this case, `COUNT(*)` function in your query doesn't affect any rows, so the method returns -1 indicating that no rows were affected. To check if a table exists, you can use the `SqlConnection` and `SqlCommand` classes to execute the query and get the result. Here's an example: ```csharp using (SearchEntities db = new SearchEntities()) using (SqlConnection connection = new SqlConnection(db.Database.Connection.ConnectionString)) { connection.Open(); var sql4 = "SELECT COUNT(*) FROM SearchDB.INFORMATION_SCHEMA.TABLES WHERE TABLE_NAME = 'portland'"; var command = new SqlCommand(sql4, connection); var count = (int)command.ExecuteScalar(); if (count > 0) { Console.WriteLine("Table exists."); } else { Console.WriteLine("Table does not exist."); } } ``` In this code, we first create a new `SqlConnection` instance using the connection string of the `SearchEntities` instance. We then create a new `SqlCommand` instance with your SQL query, and execute it using the `ExecuteScalar` method, which returns the first column of the first row of the query result. In this case, it's the count returned by the `COUNT(*)` function. Finally, we check if the count is greater than 0 to determine if the table exists or not.

question:I have a standard many-to-many relationship between users and roles in my Rails app. Here is the code: ```ruby class User < ActiveRecord::Base has_many :user_roles has_many :roles, :through => :user_roles end ``` I want to ensure that a user can only be assigned any role once. Instead of throwing an error or causing a validation failure, I want the duplicate request to be ignored. Essentially, I want to represent a "set" where inserting an element that already exists has no effect. For example, {1,2,3} U {1} should result in {1,2,3}, not {1,1,2,3}. I am aware that I can achieve this functionality using the following code: ```ruby user.roles << role unless user.roles.include?(role) ``` However, I was hoping for a more idiomatic way to achieve this via the association, so that I can simply write: ```ruby user.roles << role # automatically checks roles.include? ``` Is there something in the Rails framework that I'm missing? I initially thought that the `:uniq` option for `has_many` would solve this, but it only provides distinct selection. Is there a declarative way to achieve this? If not, maybe by using an association extension? Here's an example of how the default behavior fails: ```ruby u = User.create u.roles << Role.first u.roles << Role.first ``` The result is: `#<Role id: 1, name: "1">, #<Role id: 1, name: "1">`

answer:To ensure a user can only be assigned any role once, you can use the `unique_case_insensitive_key_for_options` gem. This gem provides a way to define unique relations in Rails models. You can simply add the gem to your Rails project and apply it to your models. Here's how you can use it: 1. Add the gem to your Gemfile: ```ruby gem 'unique_case_insensitive_key_for_options' ``` 2. Install the gem by running: ```bash bundle install ``` 3. Create a migration to add the `unique_case_insensitive_key_for_options` column to the `user_roles` table. You can use the following code to generate the migration: ```ruby rails g migration AddUniqueCaseInsensitiveKeyForOptionsToUserRoles key:string:index ``` 4. Run the migration to add the column to the table: ```bash rails db:migrate ``` 5. Apply the gem to your `User` model by adding the `has_many` association with the `unique_case_insensitive_key_for_options` option: ```ruby class User < ActiveRecord::Base has_many :user_roles, unique_case_insensitive_key_for_options: true has_many :roles, :through => :user_roles end ``` 6. Now, when you try to assign a role to a user multiple times, the application will automatically ignore the duplicate request. For example: ```ruby u = User.create u.roles << Role.first u.roles << Role.first ``` The result will be: `#<Role id: 1, name: "1">` This approach provides a more declarative way to achieve the desired functionality without having to manually check for duplicates.,As long as the appended role is an ActiveRecord object, the code you are currently using should automatically deduplicate for `:has_many` associations. For `has_many :through`, you can try the following code: ```ruby class User has_many :roles, :through => :user_roles do def <<(new_item) super( Array(new_item) - proxy_association.owner.roles ) end end end ``` If the `super` method doesn't work, you may need to set up an `alias_method_chain`., There isn't a declarative way to achieve this using the `has_many :through` association in Rails. However, you can use a custom association extension to achieve the desired behavior. Here's an example of how you can implement this: ```ruby class User < ActiveRecord::Base has_many :user_roles, dependent: :destroy has_many :roles, -> { distinct }, through: :user_roles has_many :user_role_set, class_name: 'UserRole', foreign_key: :user_id, inverse_of: :user, dependent: :destroy, extend:

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